What Happened to My Start Button?

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I’m not sure if anyone else has as strong feelings as I do about the symbol on a controller button, but I feel I must provide some context to help you understand. The following is said out of love for the Xbox; the type of love that can send you into a swirling rant over the smallest thing.

In today’s ever-advancing world, it’s easy to forget that Microsoft is relatively new to the console production game. I’m of an age that I remember getting excited about upgrading to the SNES from the original Nintendo system. The first Playstation was the last console I had growing up and at the time, as a tween, it fulfilled most of my entertainment needs (-more on this in a bit). When I got back into gaming in my 20’s, I got really attached to Xbox Live. Once the 360 ran its course, the Xbox One seemed like the natural transition and I’m happy with the choice I made.

The Xbox One controller took a large part of the marketing focus during the console’s launch. It makes sense. The box itself is just that: a box. A much more sleek and modern-looking box, but a box nonetheless. (And now I can’t stop thinking about Silicon Valley.) The controller provided a better visual representation of the advancements made to the next generation console. It’s shaped differently; the triggers and bumpers behave differently; it’s more ergonomic. It no longer has the “Start” and “Select” buttons.

In their stead are the “Menu” and “View” buttons. Renaming the menu button seems logical as, in most games/applications, pressing it will often bring up a list of options much like the symbol that labels it. Its cutesy nickname of the “Hamburger” button, regardless of how endearing you find it, is a nice touch of marketing panache.  The view button was harder for me to wrap my head around both in name and function, but after some time (and I think a random tips video), I sort of get what it does. (Note that I will not even attempt to definitively describe its purpose.) Who really knew what the select button did without trial and error anyhow? But that to me is the first problem: start and select are easily identifiable to anyone who has ever held a controller. What did Microsoft hope to accomplish by renaming and relabelling them?

Granted, the buttons are in the same place they’ve always been and people will continue to use them in the same ways. However, as a student of semiotics, the change of the symbols is something that can’t be easily ignored. Semiotics, the study of signs and symbols, can be an obsessive affair once you notice how much it permeates pop culture. Humans have inherited a prehistoric ability to get emotionally attached to symbols,  a method of communication that predates written language. It’s why advertising and logos work the way they do. The “Start” button means more than start to anyone who recognizes its accompanying symbol, the sideways triangle. It means play.

 

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Obviously, the word “play” is dear to any gamer, but here’s where I can tie in my experiences with my first Playstation console. This was the first time I had a gaming system that did more than just play games. As a growing music-lover, I got a lot of use out of the Playstation’s CD player. Over the generations, consoles have included more features to create a one-stop entertainment center. The word play applies to more than just games, it can be used with a lot of the media we enjoy consuming. I think it’s worth noting that Sony, alongside being a hardware manufacturer, is a massive entertainment company. Their hold across different media is something that is apparent in everything they produce, for better or worse.

So, this isn’t news. The new controllers have been out for years now and with a stated effort to end console generations, including the ability to carry over accessories to newer consoles, it doesn’t look like Microsoft will be redesigning them any time soon. (Incidentally, the redesign of the Playstation 4 controllers also lead to the removal of its Start button; so much of what I’m saying about Microsoft also applies to them.) However, this does speak to a concern I have that is tempering my excitement about advancements in console gaming.

To me, the end of the start button is a change that may seem insignificant, but when closely examined says a lot about the design process. If you know anything about huge corporations, you know that no change, no matter how small, is made without extensive research on its functionality and, perhaps most importantly, consumer perception. I find myself wondering if Microsoft knew of a subconscious connection of the triangle to the Playstation brand. This is just the tip of the iceberg of newness that lead to the somewhat tainted launch of the Xbox One. There had been so many innovations that were clouded by the perception that Microsoft was pushing changes on consumers that no one asked for. The most frightening part of that is the implication that they were doing it just to be different, to stand out.

We’ve definitely come a long way from that rocky launch, and changes in the Xbox leadership have lead to decisions and practices that make Xbox One users happier with each update. I’m deeply invested in the Xbox family of consoles. So much that my frustration at not being able to pause a movie with the “not-start” button spawned this whole train of thought. I just hope that in trying to break ahead in the console war, Xbox sticks to positive improvements instead of changing to be different.

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My New Favorite Mobile Game

I’ve never been the type to harp on mobile gaming. I’m far from the sort of elitist gaming purist that considers mobile apps the lowest form of entertainment. I enjoy a good time-waster. While I may be slightly annoyed at the not-so-subtle ways these apps try to drain the users’ wallets, I’m not too bothered by it to get a few moments of enjoyment before choosing to wait out whatever lockout/timer necessary to continue playing for free.

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I typically have a couple of puzzle games on my phone, the kinds that keep adding levels at a rate way faster than you can beat them. They are my fall-backs when I have a few moments of nothing else to do. I never thought a game on my phone would hold my attention to the point where I would actively take the time out to play it, but that’s what MyNBA2K17 has done to me.

I’m not sure how I came across this app. Odds are the subject of this video, which demonstrates the easiest way to get virtual currency for the real NBA2K17, had something to do with it. I’ve seen other video game tie-in apps (does anyone else remember Call of Duty Elite?), but this isn’t just some tangentially related product that merely lets you view stats for the proper game. MyNBA2K17 is a pretty decent game itself. It’s a stats-based collectible card game, which has events related to the current NBA season.

Someone managed to marry my love for basketball and card games with the urge for completionism that is one of my strongest drives. I have no desire to buy NBA2K18 this year; 2K17 will probably last me a long time. However, I will definitely be looking forward to the next mobile iteration though and I’m excited to follow along when next season starts up.

My 2016 Bests (Part 1): Games

I’m a little late with this, as we hurdle past the halfway point in January, but I’ve been thinking of ways to jump back into writing. What better way is there than to take a look at all the things that have kept me from writing these past few months?

First and foremost, there’s been a lot of video games.

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My 2016 Gamercrest from Xbox Live

Last year was supposed to be the year of movies for me. I was hoping to stop binge-watching TV shows and catch up on some of the titles I missed out on. Basically, I’m obsessed with staying in the loop with pop references and that’s hard to do when you can’t get yourself to sit through 2 hours of a film.

I did watch way more movies than I usually do, but I lost the battle to television. More surprisingly, though, I got really into video games too. I believe it all started with my break up with Call of Duty. I wanted to expand my video game horizon and so I did what I always do when I want to learn about the goings-on of a community; I started listening to gaming podcasts. The first was XONEBROS and it exposed me to all the games on Xbox One that were passing me by while I attempted, to no avail, to master CoD. I can’t express how much this show has done for me. It introduced me to a community of like-minded and positive gamers that I’m proud to be a part of (and as a part of their creative team, I’ll have monthly blogs on their site). It also brought me to one of my favorite games of 2016: Overwatch.

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Blizzard Entertainment, 2016

I watched the Bros stream the beta of this game and within minutes I knew I had to play it. First, it’s a first-person shooter – perfect for me -, but it’s also not the super twitchy, down a bunch of G-Fuel, I’m glad I still have the reflexes of a teenager kind of game. It’s a bit more nuanced and strategic than that. As I get older and my reaction time increases, I appreciate the thought that goes into team compositions and synergies even more. It’s the first and only game by Blizzard that I’ve played, and I fully understand why they are such a beloved company now.

So I think I can safely say Overwatch is my game of the year, but there are a few others that I have been really impressed by this year. Titanfall 2, I’d say, was a close second for best game last year.

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Respawn Entertainment, 2016

It might seem like I’m trying to fill the void of Call of Duty with other FPS’s, but that’s definitely not the case. If this game were just a CoD clone, I wouldn’t care too much about it. However, it seems to be all the things the past few futuristic CoDs were, just a bit… more. It’s hard to describe, really. The game feels phenomenal. The controls are super smooth, even with the fast-paced action and movement chaining. Typical me: I jumped into multiplayer straight away and was hooked. Over my winter break though, I played the campaign and was drawn by the connection between pilot and titan. And as much as I hated the platforming, it improved my multiplayer game immensely.

The other games that have consumed my life are all similar in that it’s almost as if they were made to suck up all my time. (Side note: the majority of these came out well before 2016, but I’m listing them because I played them last year.) I’m talking about the open-world games that have objectives, leveling systems and collectibles that scratch the completionist itch that I have. I got the Borderlands: The Handsome Collection and sped through all of the core content and DLC of the two games included. I loved these games and can’t wait for the 4th installment. (I also got a 360 recently and started replaying the original Borderlands, so yeah. I’m kinda obsessed.)

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Gearbox Software, 2015

After experiencing some withdrawals when dozens of hours spent culminated in beating two games, I decided to give Sunset Overdrive a shot. I think this game was an Xbox One launch title and, since I was a bit late on getting the console, I hadn’t heard too much about it after. It was offered as a Game with Gold a while ago, but sat in my library untouched. It definitely served its purpose of getting me over my Borderlands hangover and it was so fun I even bought and beat the DLC  for that as well. (One thing I try to do is support the developer of games I get for free by purchasing add-ons. It’s a small price to pay for something you enjoy.) The game’s self-aware, meta sense of humor got me hooked and the outlandish weapons and enemies kept me there to see it through.

Speaking of free stuff, I won Major Nelson’s #FreeCodeFriday giveaway back in November! It’s probably not that big of a deal. He does it practically every week and there are 5 winners, so I guess I’m on a pretty boat. But, I was stoked and I won a brand new title: Dead Rising 4. This was one I debated including in my best-of. I’m conflicted because, if I were being honest, the game was just good, not great. However, I did spend a lot of time beating it, so it must have done something right.

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Capcom Vancouver, 2016

The issues I had with this game have nothing to do with the complaints that most hard-core Dead Rising fans have. I actually enjoyed the decreased difficulty and I loathed the timer aspect of the previous titles. I was happy to spend all the time I wanted exploring the massive map and finding collectibles. I guess the main problem with this title is the story that won’t have a concrete ending until the DLC is released. The fate of Frank West is locked behind a pay-wall with no detailed release date. As much as this practice irks me, I may shell out for the season pass if it looks at all decent. I did get it for free after all.

So those are the games that I enjoyed the most in 2016. I’ve done my best trying to vary the types of games that I play and I will definitely continue branching out of my comfort zone now that I have a YouTube series dedicated to failing forward in this regard. Check out my “Confused Gamer” videos here.

Next up in my 2016 Bests: Movies and TV.

 

 

Overwatch: All of the Heroes

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If you are like me and have found that FPS games have become a bit stale, then you are in for a treat with Overwatch. BLIZZARD has once again taken a beloved game genre to the next level by incorporating all the things the fans love and adding some much needed innovations. Even better, this is a title that will be playable for much longer than others that offer a new game every year.

The game’s been out for a couple of weeks now and the internet is saturated with guides and tips videos as the competitive scene starts to pick up. However, I’ve yet to find an easily digestible list of all the characters and their abilities. So, I decided to put one together. Below you’ll find all the heroes listed by class with their suggested difficulties, abilities and accompanying Xbox controls (something I added since most sites list PC controls and I didn’t want to neglect my fellow console players).

A few quick notes: This is in no way a comprehensive guide. In the interest of time (I want to get back to playing) and ease of reading, I only explain abilities that aren’t obvious in their names. Any enemies that have two weapons in their arsenal can switch between them using the left D-Pad button. All things listed as named in the game are italicized and in caps. So here are the heroes and what they do:

 

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GENJI (Difficulty Rating – 3 Stars)
Primary weapon: SHURIKEN
Primary fire (RT): accurate burst of 3 projectiles
Secondary fire (LT): fan of 3 projectiles
1st ability (LB): SWIFT STRIKE
2nd ability (RB): DEFLECT
Passive ability (A): CYBER-AGILITY, double jump and climb walls
Ultimate Ability (Y): DRAGONBLADE, fast-moving katana attack

McCREE (Difficulty Rating – 2 Stars)
Primary weapon: PEACEKEEPER
Primary fire (RT): single revolver shot
Secondary fire (LT): fan the hammer to empty the cylinder
1st ability (LB): COMBAT ROLL, reloads weapon while moving
2nd ability (RB): FLASHBANG
Ultimate Ability (Y): DEADEYE, locks on to multiple enemies, press Y again (or RT) to fire

PHARAH (Difficulty Rating – 1 Star)
Primary weapon: ROCKET LAUNCHER (RT)
1st ability (LB): JUMP JET
2nd ability (RB): CONCUSSIVE BLAST
Passive ability (A/LT): HOVER JETS, hold to hover
Ultimate Ability (Y): BARRAGE, fire a volley of rockets

REAPER (Difficulty Rating – 1 Star)
Primary weapon: HELLFIRE SHOTGUNS (RT), dual wield, short range
1st ability (LB): WRAITH FORM, move faster, become invulnerable, cannot shoot
2nd ability (RB): SHADOW STEP, teleport to target location
Passive ability: THE REAPING, collect SOUL GLOBES to regain health
Ultimate Ability (Y): DEATH BLOSSOM, damages all enemies in AOE

SOLDIER: 76 (Difficulty Rating – 1 Star)
Primary weapon: HEAVY PULSE RIFLE
Primary fire(RT): full auto assault
Secondary fire (LT): HELIX ROCKETS
1st ability (LB): SPRINT
2nd ability (RB): BIOTIC FIELD, heals you and allies in AoE
Ultimate Ability (Y): TACTICAL VISOR, auto-aim on enemies in field of view

TRACER (Difficulty Rating – 2 Stars)
Primary weapon: PULSE PISTOLS (RT), dual wield, full-auto
1st ability (LB): BLINK, teleport in direction of movement
2nd ability (RB): RECALL, go back in time to previous location and health
Ultimate Ability (Y): PULSE BOMB, sticky explosive

 

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BASTION (Difficulty Rating – 1 Star)
CONFIGURATION: RECON, mobile with SMG (RT)
CONFIGURATION: SENTRY, stationary with rotary cannon (RT)
1st ability (LB): RECONFIGURE
2nd ability (RB): SELF-REPAIR, hold to heal
Ultimate Ability (Y): CONFIGURATION: TANK, move on treads with powerful cannon

HANZO (Difficulty Rating – 3 Stars)
Primary weapon: STORM BOW (RT), hold to charge
1st ability (LB): SCATTER ARROW, RT to shoot, fragments and ricochets
2nd ability (RB): SONIC ARROW, RT to shoot, highlight enemies in AoE
Passive ability (A): WALL CLIMB
Ultimate Ability (Y): DRAGONSTRIKE, spirits can travel through walls

JUNKRAT (Difficulty Rating – 2 Stars)
Primary weapon: FRAG LAUNCHER (RT)
1st ability (LB): CONCUSSION MINE, LT to detonate, launch yourself or enemy into air, does damage to enemies
2nd ability (RB): STEEL TRAP
Ultimate Ability (Y): RIP-TIRE, driven explosive, can climb walls

MEI (Difficulty Rating – 3 Stars)
Primary weapon: ENDOTHERMIC BLASTER
Primary fire (RT): short-range freezing spray
Secondary fire (LT): ICICLE, long-range, higher damage
1st ability (LB): CRYO-FREEZE, protect and heal yourself
2nd ability (RB): ICE WALL
Ultimate Ability (Y): BLIZZARD, freeze all enemies in AoE

TORBJORN (Difficulty Rating – 2 Stars)
Primary weapon: RIVET GUN
Primary fire (RT): long-range, slow-fire
Secondary fire (LT): short-range scattered burst
Secondary weapon: FORGE HAMMER (RT), upgrade and heal turrets, melee enemies
1st ability (LB): BUILD TURRET
2nd ability (RB): ARMOR PACK
Passive ability: SCRAP COLLECTOR, pick up resources to build armor
Ultimate Ability (Y): MOLTEN CORE, temporarily upgrade turrets and adds armor, buffs weapon attack speed

WIDOWMAKER (Difficulty Rating – 2 Stars)
Primary weapon: WIDOW’S KISS
Primary fire (RT): automatic assault rifle
Secondary fire (LT): aims down sight for sniper rifle, RT to shoot
1st ability (LB): GRAPPLING HOOK
2nd ability (RB): VENOM MINE, slows down enemies, does some damage
Ultimate Ability (Y): INFRA-SIGHT, highlight all enemies for your team

 

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D. VA (Difficult Rating – 2 Stars)
Primary weapon: FUSION CANNONS (RT), mech-mounted, no reload
Secondary weapon: LIGHT GUN (RT), used when out of mech
1st ability (LB): BOOSTERS, deals damage to and knocks back enemies
2nd ability (RB): DEFENSE MATRIX, shoots down incoming projectiles
Ultimate Ability (Y): SELF-DESTRUCT, eject from mech and cause massive explosion
CALL MECH (Y), after mech has been destroyed, regains some ultimate charge

REINHARDT (Difficulty Rating – 1 Star)
Primary weapon (RT): ROCKET HAMMER
Primary defense (LT): BARRIER FIELD
1st ability (LB): CHARGE, pins enemies to walls
2nd ability (RB): FIRE STRIKE, hammer throws a flaming projectile
Ultimate Ability (Y): EARTHSHATTER, knocks down and damages all enemies in AoE

ROADHOG (Difficulty Rating: 1 Star)
Primary weapon: SCRAP GUN
Primary fire (RT): short-range spread
Secondary fire (LT): medium-range spread
1st ability (LB): CHAIN HOOK, catch and pull in enemy
2nd ability (RB): TAKE A BREATHER, self-heal
Ultimate Ability (Y): WHOLE HOG, knock back and damage enemies in front of you

WINSTON (Difficulty Rating – 2 Stars)
Primary weapon: TESLA CANNON (RT), frontal cone electric barrage weapon
1st ability (LB): JUMP PACK
2nd ability (RB): BARRIER PROJECTOR
Ultimate Ability (Y): PRIMAL RAGE, gain increased health, leap and melee enemies

ZARYA (Difficulty Rating – 3 Stars)
Primary weapon: PARTICLE CANNON
Primary fire (RT): short-range linear beam
Secondary fire (LT): energy grenade launcher
1st ability (LB): PARTICLE BARRIER, personal barrier boosts damage output when blocking enemy attacks
2nd ability (RB): PROJECTED BARRIER, give barrier to teammate, boosts damage
Ultimate Ability (Y): GRAVITON SURGE, pulls in and damages enemies

 

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LUCIO (Difficulty Rating – 2 Stars)
Primary weapon: SONIC AMPLIFIER
Primary fire (RT): burst of sonic projectiles
Secondary fire (LT): SOUNDWAVE, knocks back enemies
1st ability (LB): CROSSFADE, switch between speed and health boosters
2nd ability (RB): AMP IT UP, increase boost
Passive ability (A): WALL RIDE
Ultimate Ability (Y): SOUND BARRIER, high capacity temporary shield

MERCY (Difficulty Rating – 1 Star)
Primary weapon: CADUCEUS STAFF
Primary fire (RT): hold to lock on and heal ally
Secondary fire (RB): hold to lock onto ally and boost damage
Secondary weapon: CADUCEUS BLASTER (RT)
1st ability (LB): GUARDIAN ANGEL, fly to an ally
Passive ability (LT): ANGELIC DESCENT, hold to fall slowly
Ultimate Ability (Y): RESSURECT, brings back all nearby fallen enemies

SYMMETRA (Difficulty Rating – 2 Stars)
Primary weapon: PHOTON PROJECTOR
Primary fire (RT): short-range beam
Secondary fire (LT): hold to charge, release to fire orb
1st ability (LB): SENTRY TURRET, have up to 6 at a time
2nd ability (RB): PHOTON SHIELD, give to ally
Ultimate Ability (Y): TELEPORTER, connects to spawn room

ZENYATTA (Difficulty Rating – 3 Stars)
Primary weapon: ORB OF DESTRUCTION
Primary fire (RT): single energy projectile
Secondary fire (LT): charge for rapid-fire valley
1st ability (LB): ORB OF DISCORD, increases enemy taken by enemy
2nd ability (RB): ORB OF HARMONY, heals an ally
Ultimate Ability (Y): TRANSCENDENCE, become invulnerable and heal nearby allies.

Why I’m Awful at Games

The simple answer is: Call of Duty.

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Call of Duty: Modern Warfare 2 (Infinity Ward/Activision)

I love video games, but I also have a confession to make. I’m obsessed with Call of Duty. In college, my roommate got an Xbox 360 for Christmas with Modern Warfare 2. We were all hooked on multiplayer in a big way. What’s not to love about it? It felt like the pace was made for me. There is no way to describe the gratification of getting incrementally better through each gaming session. There’s also the long-game of challenges and Prestige Mastering with accomplishments that are completely useless, yet unbelievably fun to pursue. (Another confession: I have been playing the game for 8 years and have never reached prestige master.) When we all went our separate ways after school, one of my first big purchases was my very own Xbox – actually, I shared it with my boyfriend, but it felt like it was all mine. I’ve played almost every Call of Duty since, and am still enjoying it to this day.

So, what’s the problem, then? The obsessive grind of Call of Duty has made it impossible for me to experience any other game with even a trace of success. I was listening to the XoneBros Podcast (who have a great online community for those looking to meet and play with some great people on Xbox One) and they mentioned a figure that I was somewhat sad to be a part of. I couldn’t find a reference for the number anywhere online, but they said that about 90% of Call of Duty players only play Call of Duty. The Bros did not make the comment disparagingly, being of a positive mindset, but it’s still disheartening to know how isolating this game is within the gaming community as a whole. The number is staggering (and, perhaps, a bit exaggerated), but it’s not hard to see why this is the case for many CoD fans, myself included.

First off, putting aside the time commitment this game demands, it is expensive. I have a hard time dropping $60 on a game, even when I know how many hours of enjoyment I will get out of it. Every year, however, this is the one game I’m guaranteed to get because it is a staple. On top of that, in the past, I’ve spent the extra $50 for the season pass, just out of curiosity at what kinds of maps will be next. Add to that the money some people spend on supply drops, and you might as well get a second game out of this investment instead. I’m happy to say that I resisted the urge to get the season pass this time around. I did buy the first map pack, but I think I’m done spending money on this game. When you consider the amount of revenue they get from micro-transactions for inconsequential and easily produced cosmetics (something I’ve never seen the point in buying), I think Activision will be just fine without my pulling out my wallet for yet another 4 maps. I believe in the past I acted out of fear that I would get bored of the base multiplayer maps, but now I know that when I’m bored by a game, that’s probably a good time to stop playing it and try another game.

So, yeah, the game is fun, but it’s also a grind. Like I said, I’ve never gotten to Prestige Master, but I still try every year. With my skill level (which is enthusiastically average), it’s nearly impossible to get through 10 prestiges within the year before the next title comes out. That is, unless you put in a lot of hours. That, I believe, is the main reason I’ve made this revelation to walk away when I’ve had enough. It’s tough to do when you really think this will be the year that it will happen, but, ultimately, it doesn’t matter. Honestly, outside of multiplayer, this game has very little to keep me interested. I’ve at least started every campaign before giving into boredom and seeking the thrill of going online. Advanced Warfare is the only campaign I managed to finish, but that might be because I love Kevin Spacey and wanted to see his story play out. The skills acquired in the campaign don’t really translate to multiplayer. It’s a completely different beast that challenges you to get better and progress at least as quickly as everyone else online. The problem is you spend all this time trying to be the best at CoD, but it doesn’t help you in any game but CoD.

 

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Gears of War: Ultimate Edition (Epic Games/Microsoft)

I got the Gears of War: Ultimate Edition Xbox One bundle last November and, because I also bought Black Ops 3 that same day, it’s been on the back-burner ever since. Lately, though, I’ve gotten really into TrueAchievements leaderboards and I’m happy to say it has motivated me to branch out and try more games (my Gamerscore can use some help). The results have been a little upsetting. One thing about CoD that most everyone can agree on is that it is not a strategy game, especially if you play like I do. It’s all about quick movement and reflexes. I learned quickly that this method does not work in the cover-system movement of a game like Gears. Having had a decent experience with other fast-paced 3rd person shooters (namely Saints Row 3 and 4), I thought I would take to this much easier. I gave up before I even got the first achievement. It’s not my proudest moment, but I’m sure I’ll give it another shot once I summon a little patience (something that is not required in any CoD game).

On the plus side, I have really dug into the first Borderlands game and I’m excited to play the next installment when it comes out. As free games go, this one is worth waiting for the 360 interface to boot up. It’s all the joys of leveling up in an RPG without getting too hung up on mythology. I don’t know the difference between an Orc or a Maege (or if those are even things), but I know how to pull the right trigger to eliminate bad guys and aliens. There’s also a lot of craziness in the world that is super fun. I can’t wait to see it in HD. I’ve also been playing Guitar Hero Live, but rhythm games have always been great in my book and learning the new controller has created a new level of challenges.

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Super Mario Bros. 2 (Nintendo)

Growing up, we had a bunch of different systems in the house – starting with NES, through the first PlayStation. I used to play and love all types of games. I was never any good at platformers (again, patience), but I would spend so much time trying to get as far in Super Mario Bros. 2 as I could before I was told to turn it off – maybe I would have beat it if they had saves back then, probably not. I want to channel those experiences and try to mix it up a little more in my current catalog. It’s going to be hard to relearn the basics, but I’m up for the challenge. I probably won’t ever stop playing Call of Duty, but I’m determined to not obsess so much. Also, if the next CoD is in space, I would much rather start playing Halo.

Any ideas for what I should play as a re-novice gamer?

Add me on Xbox: EaglEyes05